Kamis, 31 Oktober 2019

Dosen Univ Trilogi Menyajikan Hasil Penelitiannya di ISI Surakarta 31 Oktober 2019

Ratih Mahardika
“Development of Illustration of Jakarta Environmental and Cultural Textbook in Elementary School Level “

Jakarta's environmental and cultural education (PLBJ) is one of the subjects needed to maintain the concept of value of life community and Betawi cultural environment for future generations, particularly elementary school students. Submission of PLBJ material in schools is conveyed through textbooks in which are introduced with Betawi traditional games, folklore, local arts, and matters that relate to the environment. The material presented is not only in the form of description but is also in the form of illustrations. However, the composition between the descriptions and illustrations are not balanced and affect students' interest in reading at school. Illustrations displayed in book is important for elementary student. This is due to interesting illustrations stimulates children's curiosity and motivation to read books. Because of this, it is necessary to develop illustrations in accordance with the book material using methods educational research and development which have 4 stages of process (4D) which consist of definition (needs analysis of illustrations), design (illustration design), development (combining the results of illustrations with material in the form of descriptions), and dissemination (see responses from students and teachers concerned). The purpose of this research is to develop illustrations about the environment and culture of Jakarta, with emphasis on the traditional game known as Dampu Bulan which can be later used as part of the development of elementary school PLBJ subject matter.




Dosen Trilogi Jakarta mempresentasikan hasil penelitiannya, dihadapan publik. Vidya Kharishma mempresentasikan tentang Marker Based Augmented Reality for Exhibition in Higher Education
Nowadays, popularity in using AR (augmented reality) for artworks has increased. The technology offered by AR capable of making the audience become more interactive and get an immersive experience. Art exhibition benefits significantly from AR technology development. Responded to this popularity, this research analyzes the uses of marker-based AR for exhibition on art and design in Higher Education using visitor mobile devices. This research aims to find an advantage and limitation on using marker-based AR technology for exhibition in higher education based initial theory and case study. This research uses descriptive qualitative research methods.  The study conducted at the Aralana Exhibition, Trilogi University, as a case study of student and lecturer exhibitions in Higher Education.  The finding of the research confirms a positive influence on the student as a visitor. AR technology stimulates student experience to appreciate art and design by interactive with their mobile devices and motivate them to learns the technology. However, there is a limitation and challenge on the style of artworks as an AR marker, requirements on guide exhibition, and availability of internet connection.  With this finding, it is encouraged for artists and designers to collaborate with across disciplines so they can contribute to exploring the potential of using augmented reality for artworks.


 Sedangkan Bayyinah Nurul Haq mempresentasikan Hasil Penelitian dengan topik 
“Lecturer - Student - SME's Owner , Studio Collaboration Based Learning, A Role Sharing”



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